May 30, 2009, 01:39 AM // 01:39
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#21
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Neo Atomisk
Considering monsters rarely kite, and you have more knockdowns than hammer wars, yes, people run flail.
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The monsters never kiting thing is a very valid point and leads me to a very reasonable conclusion, PvE sucks.
As for the comment about the sword warrior having more KDs than a Hammer warrior? How is this? Bear in mind I don't PvE that much and when I do I just use PvP bars with slight adjustments, so I can't see how this would be...
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May 30, 2009, 02:48 AM // 02:48
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#22
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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The main difference between DS/SY wars and imbagons is that they are at the front line while imbagons are always on the back line. This is useful in different situations and in organized groups, the war could serve as a good tank (i know i do with two monks), while holding off enemies. Unfortunately, things usually get disheveled and everything is scattered..
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May 30, 2009, 02:52 AM // 02:52
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#23
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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The answer is [brawling headbutt].
I do find the PvE-hate kinda tiresome. If you admit that you don't play the game much, why not just accept that it's a different variant from PvP, neither better nor worse?
Quote:
Originally Posted by eddie the reaper
As for the comment about the sword warrior having more KDs than a Hammer warrior? How is this? Bear in mind I don't PvE that much and when I do I just use PvP bars with slight adjustments, so I can't see how this would be...
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May 30, 2009, 05:34 AM // 05:34
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#24
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Frost Gate Guardian
Join Date: Feb 2006
Profession: N/Me
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Quote:
Originally Posted by Dante the Warlord
The main difference between DS/SY wars and imbagons is that they are at the front line while imbagons are always on the back line. This is useful in different situations and in organized groups, the war could serve as a good tank (i know i do with two monks), while holding off enemies. Unfortunately, things usually get disheveled and everything is scattered..
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I actually found this to be a bit of a problem for running dslash on my warrior. Quite often I would notice my hero's not getting the bonus from sy because I'm up at the front of the line and they are on the rear edge of my aggro bubble casting, just outta shout range. Fortunately when tanking like that I'm the one taking all the damage and they aren't even being targeted.
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May 30, 2009, 02:04 PM // 14:04
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#25
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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I've had the OPPOSITE experience, and this is one reason why I often do better hero-henching than I do with other humans. My heroes tend to stay close enough to hear my SY shouts (unless I'm charging into the fray, obviously), whereas other humans play conventionally, hang back, and end up getting fried.
Of course I'm not saying that a party of heroes and henches is better than a party of experienced humans--but they are better than a party of mediocre humans in that at least they know how to stay within range and catch the SY bonus.
Quote:
Originally Posted by Jugalo Dano
I actually found this to be a bit of a problem for running dslash on my warrior. Quite often I would notice my hero's not getting the bonus from sy because I'm up at the front of the line and they are on the rear edge of my aggro bubble casting, just outta shout range. Fortunately when tanking like that I'm the one taking all the damage and they aren't even being targeted.
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May 30, 2009, 03:15 PM // 15:15
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#26
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Lion's Arch Merchant
Join Date: May 2007
Location: Finland
Profession: Mo/
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Quote:
Originally Posted by Beomagi
What about crit? you think a spear will crit as often as an axe/sword/scythe?
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Spear have exactly the same crit % as sword, axe or scythe given that both have same ammount of points in the attribute. Only expection being sins with critical strikes attribute and some of the skills that increase crit change (way of the master).
Quote:
Originally Posted by Beomagi
Spears aren't bad, but the damage is still mediocre for current pve
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again..
Axe: 6-28 = average hit of 17dmg non crit before AL. 12,78 DPS without IAS.
(Minium of 6 dmg + maxium of 28 / 2)
Sword: 15-22 = average hit of 18,5 dmg non crit before AL. 13,9 DPS without IAS.
(Minium of 15 dmg + maxium of 22 / 2)
Spear: 14-27 = average hit of 20,5 dmg non crit before AL. 13,6 DPS without IAS.
(Minium of 14 dmg + maxium of 27 / 2)
Yes, spear attack got lower +dmg on skills, which means that less damage done to high AL targets. But again, warrior have to first get to the target before he can do any damage, when the target dies he have to run the next one, which always isn't standing next to the warrior.
Paragon can just stand there and which targets as needed and do the damage.
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But to not go too much off-topic (again), running non-standart builds always makes it little more fun (spear warrior, dagger warrior, scythe war etc.) - though even those aren't that much "non-standart" anymore so
Don't think there is really anyway to make it much more fun that it already is, that being - i only run nightfall treasures once a month on my warrior, farm and do PvP. Other than that, she is just another mule character :P
You either like it or you don't.
Last edited by Kiluna; May 30, 2009 at 03:20 PM // 15:20..
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May 30, 2009, 04:43 PM // 16:43
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#27
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Pre-Searing Cadet
Join Date: May 2009
Profession: E/Mo
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Well thanks for the responses. I think I'm going to focus on the caster classes that I enjoy, but also hold on to the warrior if I'm feeling like I want to try it again.
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May 30, 2009, 05:12 PM // 17:12
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by Kiluna
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monsters run - they don't stay on you usually because of higher armor/life/aoe. Melee weapons chance to crit rises when a mob is running away from you.
Raw hits aren't anything to consider much in damage. You'd do more damage with daggers simply because the bonus damage is immense - e.g. +80 armor ignoring damage every 4 seconds with a short DB chain from db alone.
Spamming one adr attack after another with melee vs having to wait for that last spear attack to hit the target and charge your successive spear adrenaline attack will slow the spear and lower dps as well. You have to run normal attacks or energy based attacks between adr based ones to achieve maximum attack speed.
While you are correct, the warrior needs to run to another enemy, it really doesn't take more than a couple seconds (how spread out is your fight?), and the dps at melee will outweigh the spear.
I'm not talking paragon vs warrior - paragons contribute more than just direct damage, but spear vs melee weapons.
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May 30, 2009, 10:09 PM // 22:09
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#29
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by eddie the reaper
As for the comment about the sword warrior having more KDs than a Hammer warrior? How is this? Bear in mind I don't PvE that much and when I do I just use PvP bars with slight adjustments, so I can't see how this would be...
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dragon slash --> brawling headbutt --> dragon slash --> brawling headbutt
Basically it's like using shock every second.
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May 31, 2009, 01:08 AM // 01:08
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#30
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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well since no one really answered your question, im going to try to give you a good answer.
basically, yes...warriors do just just run up to people and wack them until they are dead, but it can be more complicated than that. first off, i suggest you be prepared to use axe, sword and hammer. dont just choose one, vary it depending on your situation.
warriors do require alot of strategy. you really need to pick your targets accordingly, and know when and when not to attack. you are in the middle of it all so you always need to watch that you dont aggro too many enemies. learn how to time your knockdowns and interupts and learn which classes and builds are weak or strong against melee damage. know when to switch from physical to elemental damage. talk to your monk, know their abilities and dont overextend from them too far.
for pve, your job is usually going to be to soak up a good amount of damage for your team, while dealing out plenty yourself.
pvp is much different. here you are usually going to be used to put pressure on monks and other squishy characters. this is where your timing for interupts and knockdowns comes in. warriors can contribute to a spike, or just deal constant steady damage to harass the other team and drain monks of energy.
warrior put out very high damage, you just need to know when to strike. you must watch the skills your enemies are using and respond appropratley.
Last edited by Dutch Masterr; May 31, 2009 at 01:11 AM // 01:11..
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May 31, 2009, 05:25 AM // 05:25
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#31
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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I just try out different builds i see. There usually fun for a month or two.
but after that gets old and instead of vanquishing with trip necro i strategize what heros/henchies i should take and what builds i should run on the heroes.
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Jun 01, 2009, 05:33 PM // 17:33
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#32
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by zelgadissan
Run sub-par elites for fun.
Charge! + Frenzy = win
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Define sub-par. Charge should get more love.
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Jun 01, 2009, 07:30 PM // 19:30
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#33
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Frost Gate Guardian
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I know some of you will try to see where the op is coming from, but to me, you're playing a game where you run around with 8 skills of choice.
ALL characters must
- pay attention to the field
- decide what they need to do at the time
- consider positioning
- The right skill at the right time
Sure some builds are less cerebral than others, and some are far more reactive (interrupts) but no matter if you're a monk, ranger mesmer warrior, etc, there's both easy and hard ways to do things.
Red bars is easy for monks. Good monks that save the party's arse when there's been a bad pull however prioritizing, moving to safe spots.
Searing flames - EASY! Really it doesn't get easier. lightning - ok - you can interrupt spell casters, and blind melees/ranged - amazingly effective, armor penetration helps on hm and you're protecting the team - but you have to work and pick targets.
Just a couple of examples. Now with a warrior, you base your build on attacks. What do you want to accomplish? Obviously if the elite you pick is an attack, you're spamming the elite as often as possible. What else can you do? Well, you can run /e for frozen burst/grasping earth to snare enemies as they come past you. Helps keep enemies off the team - It's not tanking - you're simply keeping enemies on you - which is easier for monks - rather than spread over the team. Then again, that's just a snare which also helps you attack without having to run from enemy to enemy as well.
Is it that with other classes the attacks do stuff other than just damage? Is that what you want? You can set yourself up to cause conditions, interruption, knockdown, tank:P. You work even better in a team with a necro's orders, monks strength of honor, ebon battle standard of honor. keep a dazed target from getting off a spell etc.
Being is warrior is more about team play probably than several other classes if you look at it that way.
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Jun 02, 2009, 08:28 AM // 08:28
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#34
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Ascalonian Squire
Join Date: May 2009
Location: Netherlands
Guild: Avatar of Heroes
Profession: W/
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being a warrior means keep all the attention of the mobs ON you and not on ur healers... Thats my opinion tho
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Jun 02, 2009, 09:17 AM // 09:17
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#35
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Administrator
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Quote:
Originally Posted by AznAndy
being a warrior means keep all the attention of the mobs ON you and not on ur healers... Thats my opinion tho
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Being a Warrior means killing stuff as fast as you can; keeping the mobs on you just makes it easier for the Monk to keep you alive so you can keep killing stuff as fast as you can. Thats pretty much it.
__________________
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Jun 02, 2009, 01:41 PM // 13:41
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#36
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Quote:
Originally Posted by Lux Aeterna
dragon slash --> brawling headbutt --> dragon slash --> brawling headbutt
Basically it's like using shock every second.
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Actually, just to answer whathisface's question, Its FGJ -> Dslash -> Brawling -> 1 swing -> SY -> Dslash -> Brawling -> 1 swing -> SY, etc.
That lets you knocklock a foe while defending your entire party.
And from my experience, I don't have to run too much to get to the nearest target, if I do, I just spear it. And Also, if your hero is so far back that it's out of SY! range, I wouldn't worry about it getting covered by SY.
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Jun 03, 2009, 08:34 PM // 20:34
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#37
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Paul Dawg
The answer is [brawling headbutt].
I do find the PvE-hate kinda tiresome. If you admit that you don't play the game much, why not just accept that it's a different variant from PvP, neither better nor worse?
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Ok I wasn't aware of the brawling headbutt thing.
As for the PvE hate thing, I have played it enough to know that it requires no skill. The enjoyment factor is purely opinion, you may enjoy PvE more and I enjoy PvP more, this doesn't change the fact that PvP requires considerably more skill. My comment was skill derived not enjoyment derived.
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Jun 04, 2009, 12:52 AM // 00:52
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#38
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Yeah, that's exactly what I meant by PvE hate. "I haven't played much PvE and don't even know what [brawling headbutt] is, but I know for a fact that PvP requires considerably more skill." Have you tried Vloxen HM? Curious to know exactly how you'd handle that one.
PvE and PvP require DIFFERENT skills; I'm not convinced that one requires more skill than the other, and I get very tired of the "Oh, PvE is sooooo easy" attitude.
Quote:
Originally Posted by eddie the reaper
Ok I wasn't aware of the brawling headbutt thing.
As for the PvE hate thing, I have played it enough to know that it requires no skill. The enjoyment factor is purely opinion, you may enjoy PvE more and I enjoy PvP more, this doesn't change the fact that PvP requires considerably more skill. My comment was skill derived not enjoyment derived.
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Jun 04, 2009, 12:59 AM // 00:59
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#39
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Do not turn this into a PvE vs. PvP bitch-fest.
They are two different aspects of GW, but here is not the place to discuss that. If you want to, PM the person you're having a discussion with, do not start drama on the Forums.
Any more of it in this thread, and I'll start deleting posts and handing out infractions.
__________________
Warrior for Hire
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Jun 05, 2009, 02:20 AM // 02:20
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#40
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Frost Gate Guardian
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Quote:
Originally Posted by Paul Dawg
Yeah, that's exactly what I meant by PvE hate. "I haven't played much PvE and don't even know what [brawling headbutt] is, but I know for a fact that PvP requires considerably more skill." Have you tried Vloxen HM? Curious to know exactly how you'd handle that one.
PvE and PvP require DIFFERENT skills; I'm not convinced that one requires more skill than the other, and I get very tired of the "Oh, PvE is sooooo easy" attitude.
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I hear ya man, but let em go
I really wont worry about haters - doesn't matter here, other forums, in game bleh!
When it come down to it, if it's more fun for you - do it.
Just say, "Sure! you have more skill that I! Ha!" and go have fun.
Like you, I'm pve. To me this game has an immense world to explore, where I don't have to worry about how many skills and builds are useless, nerfed to hell, leaving few options. I enter a mission and the difference is I know what the other team will be bringing. They look friggin cool (took down the sorrow's furnace golem yesterday - fun ), and it's always been more fun for me working WITH someone against a variety of monsters, than against the same builds, same creature even.
But that's me.
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